FINALLY

Rocket League is going free-to-play this summer

July 21, 2020 - 20:04
Rocketeers / News / The Game /

To the immense joy of just about every pro player, caster, and community member that has seen it as the key to the game’s sustainable future, Rocket League will indeed shift to a free-to-play model later this summer.

Psyonix announced the long-anticipated move today, noting that the game will be free to download and enjoy across all platforms and that cross-platform progression will be added via an Epic Games account. That means that unlocked items, Rocket Pass progression, and current ranked status will carry over across platforms.

Additionally, as expected, the PC version of Rocket League game will shift exclusively to the Epic Games Store as part of the move. Steam players will still be able to access it via that platform, but the game will no longer be available to download on Steam for prospective new users once the free-to-play shift takes place.

For anyone who already paid for Rocket League on any platform, you’ll get a wealth of bonuses to help set you apart from the coming freemium pack. You’ll get all of Psyonix’s own non-licensed Rocket League DLC for free, as well as an “Est. 20XX” title based on the year you first played the game, as well as the new Golden Cosmos boost, Dieci-Oro wheels, and Huntress player banner.

Anyone who played Rocket League online ahead of today’s announcement will also receive the exlusive Faded Cosmos boost. Additionally, more than 200 current “Common” items in the game will be upgraded to “Legacy” status. Psyonix’s Devin Connors also confirmed that Rocket League will add the Support-a-Creator functionality seen in Fortnite, as well.

Psyonix, which was acquired by Epic Games in May 2019, will also make improvements to the game alongside the free-to-play launch, including menu changes and enhancements to the tournaments and challenges features.

Andrew is the Lead Editor of Rocketeers, and has been covering Rocket League esports since RLCS S1 for publications such as Red Bull Esports, Esports Insider, The Esports Observer, and Waypoint. He is also currently the Content Lead for The Esports Journal magazine and has written about games, gadgets, etc. for 100+ publications since 2006.